Moneyline
Reg Time$36.4K Vol.
Spreads
Reg Time$2.1K Vol.
Totals
Reg Time$26.4K Vol.
Both Teams to Score?
Reg Time$928 Vol.
First Team to Score
Reg Time$164 Vol.
Sanfrecce Hiroshima Totals
Reg Time$371 Vol.
Shimizu S-Pulse Totals
Reg Time$107 Vol.
In the upcoming game, scheduled for October 24, 2026 If Sanfrecce Hiroshima wins within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming game, scheduled for October 24, 2026 If the game ends in a draw within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming game, scheduled for October 24, 2026 If Shimizu S-Pulse wins within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming game, scheduled for October 24, 2026
If Sanfrecce Hiroshima wins, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve "No".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve based on the final score of the Sanfrecce Hiroshima vs. Shimizu S-Pulse match originally scheduled for October 24, 2026 at 1:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming match between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima are the first to score within the first 90 minutes of regular play plus stoppage time. This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse are the first to score within the first 90 minutes of regular play plus stoppage time. If neither team scores within the first 90 minutes of regular play plus stoppage time, this market will resolve "Neither". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Neither". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming game, scheduled for October 24, 2026
If the game ends in a draw, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve to "Yes".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima win the game by 2 or more goals.
Otherwise, this market will resolve to "Shimizu S-Pulse".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 2 or more goals.
Otherwise, this market will resolve to "Sanfrecce Hiroshima".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima win the game by 3 or more goals.
Otherwise, this market will resolve to "Shimizu S-Pulse".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 3 or more goals.
Otherwise, this market will resolve to "Sanfrecce Hiroshima".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima win the game by 4 or more goals.
Otherwise, this market will resolve to "Shimizu S-Pulse".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 4 or more goals.
Otherwise, this market will resolve to "Sanfrecce Hiroshima".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima win the game by 5 or more goals.
Otherwise, this market will resolve to "Shimizu S-Pulse".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 5 or more goals.
Otherwise, this market will resolve to "Sanfrecce Hiroshima".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima win the game by 6 or more goals.
Otherwise, this market will resolve to "Shimizu S-Pulse".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 6 or more goals.
Otherwise, this market will resolve to "Sanfrecce Hiroshima".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming game, scheduled for October 24, 2026
If Shimizu S-Pulse wins, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve "No".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 1 or more goals in this game.
If the combined total is less than 1, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 2 or more goals in this game.
If the combined total is less than 2, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 3 or more goals in this game.
If the combined total is less than 3, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 4 or more goals in this game.
If the combined total is less than 4, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 5 or more goals in this game.
If the combined total is less than 5, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 6 or more goals in this game.
If the combined total is less than 6, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 7 or more goals in this game.
If the combined total is less than 7, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 8 or more goals in this game.
If the combined total is less than 8, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 9 or more goals in this game.
If the combined total is less than 9, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Yes" if both Sanfrecce Hiroshima and Shimizu S-Pulse each score at least one goal during the game.
This market will resolve to "No" if either team fails to score (i.e., if one or both teams finish with zero goals).
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Yes" if both Sanfrecce Hiroshima and Shimizu S-Pulse each score at least one goal during the first half (first 45 minutes of regular play plus first-half stoppage time). This market will resolve to "No" if either team fails to score in the first half (i.e., if one or both teams finish the first half with zero goals). If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 1 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 1 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 2 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 2 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 3 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 3 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 4 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 4 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 5 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 5 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 1 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 1 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 2 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 2 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 3 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 3 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 4 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 4 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 5 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 5 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 6 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 6 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 1 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 1 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 2 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 2 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 3 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 3 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 4 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 4 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 5 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 5 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 6 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 6 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 1 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Sanfrecce Hiroshima score less than 1 goals in the first half, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 2 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Sanfrecce Hiroshima score less than 2 goals in the first half, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 3 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Sanfrecce Hiroshima score less than 3 goals in the first half, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 4 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Sanfrecce Hiroshima score less than 4 goals in the first half, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 1 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Shimizu S-Pulse score less than 1 goals in the first half, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 2 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Shimizu S-Pulse score less than 2 goals in the first half, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 3 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Shimizu S-Pulse score less than 3 goals in the first half, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 4 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Shimizu S-Pulse score less than 4 goals in the first half, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hayato Araki records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hayato Araki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hayato Araki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hayato Araki records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hayato Araki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hayato Araki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taishi Matsumoto records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Taishi Matsumoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taishi Matsumoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taishi Matsumoto records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Taishi Matsumoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taishi Matsumoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Katō Mutsuki records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Katō Mutsuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Katō Mutsuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Katō Mutsuki records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Katō Mutsuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Katō Mutsuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumu Kawamura records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Takumu Kawamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumu Kawamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumu Kawamura records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Takumu Kawamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumu Kawamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Naoto Arai records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Naoto Arai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Naoto Arai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Naoto Arai records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Naoto Arai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Naoto Arai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shun Ayukawa records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shun Ayukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shun Ayukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shun Ayukawa records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shun Ayukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shun Ayukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kim Jusung records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kim Jusung in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kim Jusung is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kim Jusung records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kim Jusung in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kim Jusung is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daiki Suga records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Daiki Suga in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daiki Suga is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daiki Suga records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Daiki Suga in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daiki Suga is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Akito Suzuki records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Akito Suzuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Akito Suzuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Akito Suzuki records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Akito Suzuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Akito Suzuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shuto Nakano records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shuto Nakano in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shuto Nakano is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shuto Nakano records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shuto Nakano in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shuto Nakano is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Germain records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Ryō Germain in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Germain is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Germain records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Ryō Germain in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Germain is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Park Seungwook records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Park Seungwook in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Park Seungwook is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Park Seungwook records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Park Seungwook in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Park Seungwook is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taiki Hirato records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Taiki Hirato in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taiki Hirato is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taiki Hirato records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Taiki Hirato in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taiki Hirato is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kosuke Kinoshita records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kosuke Kinoshita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kosuke Kinoshita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kosuke Kinoshita records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kosuke Kinoshita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kosuke Kinoshita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hayato Araki records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hayato Araki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hayato Araki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hayato Araki records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hayato Araki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hayato Araki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hayato Araki records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hayato Araki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hayato Araki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taishi Matsumoto records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taishi Matsumoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taishi Matsumoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taishi Matsumoto records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taishi Matsumoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taishi Matsumoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taishi Matsumoto records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taishi Matsumoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taishi Matsumoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Katō Mutsuki records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Katō Mutsuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Katō Mutsuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Katō Mutsuki records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Katō Mutsuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Katō Mutsuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Katō Mutsuki records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Katō Mutsuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Katō Mutsuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumu Kawamura records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takumu Kawamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumu Kawamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumu Kawamura records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takumu Kawamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumu Kawamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumu Kawamura records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takumu Kawamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumu Kawamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Naoto Arai records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Naoto Arai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Naoto Arai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Naoto Arai records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Naoto Arai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Naoto Arai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Naoto Arai records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Naoto Arai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Naoto Arai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shun Ayukawa records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shun Ayukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shun Ayukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shun Ayukawa records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shun Ayukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shun Ayukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shun Ayukawa records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shun Ayukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shun Ayukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kim Jusung records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kim Jusung in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kim Jusung is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kim Jusung records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kim Jusung in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kim Jusung is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kim Jusung records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kim Jusung in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kim Jusung is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daiki Suga records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Daiki Suga in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daiki Suga is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daiki Suga records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Daiki Suga in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daiki Suga is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daiki Suga records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Daiki Suga in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daiki Suga is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Akito Suzuki records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Akito Suzuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Akito Suzuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Akito Suzuki records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Akito Suzuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Akito Suzuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Akito Suzuki records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Akito Suzuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Akito Suzuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shuto Nakano records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shuto Nakano in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shuto Nakano is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shuto Nakano records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shuto Nakano in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shuto Nakano is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shuto Nakano records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shuto Nakano in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shuto Nakano is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Germain records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryō Germain in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Germain is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Germain records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryō Germain in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Germain is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Germain records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryō Germain in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Germain is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Park Seungwook records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Park Seungwook in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Park Seungwook is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Park Seungwook records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Park Seungwook in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Park Seungwook is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Park Seungwook records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Park Seungwook in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Park Seungwook is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taiki Hirato records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taiki Hirato in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taiki Hirato is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taiki Hirato records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taiki Hirato in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taiki Hirato is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taiki Hirato records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taiki Hirato in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taiki Hirato is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kosuke Kinoshita records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kosuke Kinoshita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kosuke Kinoshita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kosuke Kinoshita records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kosuke Kinoshita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kosuke Kinoshita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kosuke Kinoshita records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kosuke Kinoshita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kosuke Kinoshita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
In the upcoming game, scheduled for October 24, 2026
If Sanfrecce Hiroshima wins, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve "No".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming game, scheduled for October 24, 2026 If Sanfrecce Hiroshima wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
If Sanfrecce Hiroshima wins, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve "No".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming game, scheduled for October 24, 2026 If Sanfrecce Hiroshima wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
Market Opened: Oct 10, 2026, 3:15 PM ET
Volume
$36,383End Date
Oct 24, 2026Market Opened
Oct 10, 2026, 3:15 PM ETResolution Source
https://www.jleague.jp/en/Resolver
0x69c47De9D...Moneyline
Reg Time$36.4K Vol.
Spreads
Reg Time$2.1K Vol.
Totals
Reg Time$26.4K Vol.
Both Teams to Score?
Reg Time$928 Vol.
First Team to Score
Reg Time$164 Vol.
Sanfrecce Hiroshima Totals
Reg Time$371 Vol.
Shimizu S-Pulse Totals
Reg Time$107 Vol.
In the upcoming game, scheduled for October 24, 2026 If Sanfrecce Hiroshima wins within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming game, scheduled for October 24, 2026 If the game ends in a draw within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming game, scheduled for October 24, 2026 If Shimizu S-Pulse wins within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming game, scheduled for October 24, 2026
If Sanfrecce Hiroshima wins, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve "No".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve based on the final score of the Sanfrecce Hiroshima vs. Shimizu S-Pulse match originally scheduled for October 24, 2026 at 1:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming match between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima are the first to score within the first 90 minutes of regular play plus stoppage time. This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse are the first to score within the first 90 minutes of regular play plus stoppage time. If neither team scores within the first 90 minutes of regular play plus stoppage time, this market will resolve "Neither". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Neither". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming game, scheduled for October 24, 2026
If the game ends in a draw, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve to "Yes".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima win the game by 2 or more goals.
Otherwise, this market will resolve to "Shimizu S-Pulse".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 2 or more goals.
Otherwise, this market will resolve to "Sanfrecce Hiroshima".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima win the game by 3 or more goals.
Otherwise, this market will resolve to "Shimizu S-Pulse".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 3 or more goals.
Otherwise, this market will resolve to "Sanfrecce Hiroshima".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima win the game by 4 or more goals.
Otherwise, this market will resolve to "Shimizu S-Pulse".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 4 or more goals.
Otherwise, this market will resolve to "Sanfrecce Hiroshima".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima win the game by 5 or more goals.
Otherwise, this market will resolve to "Shimizu S-Pulse".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 5 or more goals.
Otherwise, this market will resolve to "Sanfrecce Hiroshima".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Sanfrecce Hiroshima" if Sanfrecce Hiroshima win the game by 6 or more goals.
Otherwise, this market will resolve to "Shimizu S-Pulse".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 6 or more goals.
Otherwise, this market will resolve to "Sanfrecce Hiroshima".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming game, scheduled for October 24, 2026
If Shimizu S-Pulse wins, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve "No".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 1 or more goals in this game.
If the combined total is less than 1, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 2 or more goals in this game.
If the combined total is less than 2, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 3 or more goals in this game.
If the combined total is less than 3, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 4 or more goals in this game.
If the combined total is less than 4, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 5 or more goals in this game.
If the combined total is less than 5, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 6 or more goals in this game.
If the combined total is less than 6, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 7 or more goals in this game.
If the combined total is less than 7, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 8 or more goals in this game.
If the combined total is less than 8, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 9 or more goals in this game.
If the combined total is less than 9, this market will resolve to "Under".
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET:
This market will resolve to "Yes" if both Sanfrecce Hiroshima and Shimizu S-Pulse each score at least one goal during the game.
This market will resolve to "No" if either team fails to score (i.e., if one or both teams finish with zero goals).
If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50.
If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Yes" if both Sanfrecce Hiroshima and Shimizu S-Pulse each score at least one goal during the first half (first 45 minutes of regular play plus first-half stoppage time). This market will resolve to "No" if either team fails to score in the first half (i.e., if one or both teams finish the first half with zero goals). If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 1 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 1 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 2 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 2 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 3 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 3 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 4 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 4 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima and Shimizu S-Pulse combine to score 5 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If the combined first-half total is less than 5 goals, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 1 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 1 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 2 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 2 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 3 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 3 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 4 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 4 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 5 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 5 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 6 or more goals within the first 90 minutes of regular play plus stoppage time. If Sanfrecce Hiroshima score less than 6 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 1 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 1 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 2 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 2 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 3 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 3 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 4 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 4 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 5 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 5 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 6 or more goals within the first 90 minutes of regular play plus stoppage time. If Shimizu S-Pulse score less than 6 goals within the first 90 minutes of regular play plus stoppage time, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 1 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Sanfrecce Hiroshima score less than 1 goals in the first half, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 2 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Sanfrecce Hiroshima score less than 2 goals in the first half, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 3 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Sanfrecce Hiroshima score less than 3 goals in the first half, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Sanfrecce Hiroshima score 4 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Sanfrecce Hiroshima score less than 4 goals in the first half, this market will resolve to "Under". This market is based solely on Sanfrecce Hiroshima's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 1 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Shimizu S-Pulse score less than 1 goals in the first half, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 2 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Shimizu S-Pulse score less than 2 goals in the first half, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 3 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Shimizu S-Pulse score less than 3 goals in the first half, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse score 4 or more goals in the first half (first 45 minutes of regular play plus first-half stoppage time). If Shimizu S-Pulse score less than 4 goals in the first half, this market will resolve to "Under". This market is based solely on Shimizu S-Pulse's first-half score, not the combined score of both teams. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. This market refers only to the outcome within the first 45 minutes of regular play plus first-half stoppage time. Second-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
This market may resolve only when the listed period of play has concluded and the result can be definitively determined by the listed resolution source(s).In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita is credited with a goal in the official box score within the first 90 minutes of regular play plus stoppage time. Otherwise, this market will resolve to "No". Own goals do not count. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "50-50". If the player is listed as inactive or otherwise does not play, the market will resolve "No". The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hayato Araki records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hayato Araki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hayato Araki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hayato Araki records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hayato Araki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hayato Araki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taishi Matsumoto records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Taishi Matsumoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taishi Matsumoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taishi Matsumoto records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Taishi Matsumoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taishi Matsumoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Katō Mutsuki records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Katō Mutsuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Katō Mutsuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Katō Mutsuki records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Katō Mutsuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Katō Mutsuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumu Kawamura records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Takumu Kawamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumu Kawamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumu Kawamura records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Takumu Kawamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumu Kawamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Naoto Arai records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Naoto Arai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Naoto Arai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Naoto Arai records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Naoto Arai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Naoto Arai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shun Ayukawa records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shun Ayukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shun Ayukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shun Ayukawa records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shun Ayukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shun Ayukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kim Jusung records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kim Jusung in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kim Jusung is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kim Jusung records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kim Jusung in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kim Jusung is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daiki Suga records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Daiki Suga in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daiki Suga is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daiki Suga records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Daiki Suga in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daiki Suga is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Akito Suzuki records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Akito Suzuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Akito Suzuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Akito Suzuki records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Akito Suzuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Akito Suzuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shuto Nakano records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shuto Nakano in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shuto Nakano is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shuto Nakano records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Shuto Nakano in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shuto Nakano is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Germain records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Ryō Germain in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Germain is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Germain records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Ryō Germain in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Germain is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Park Seungwook records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Park Seungwook in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Park Seungwook is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Park Seungwook records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Park Seungwook in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Park Seungwook is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taiki Hirato records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Taiki Hirato in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taiki Hirato is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taiki Hirato records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Taiki Hirato in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taiki Hirato is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita records more than 1.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kosuke Kinoshita records 1.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kosuke Kinoshita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kosuke Kinoshita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita records more than 2.5 goals within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kosuke Kinoshita records 2.5 goals or fewer within the first 90 minutes of regular play plus stoppage time. Goals are counted only if credited to Kosuke Kinoshita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kosuke Kinoshita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hayato Araki records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hayato Araki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hayato Araki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hayato Araki records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hayato Araki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hayato Araki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hayato Araki records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hayato Araki records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hayato Araki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hayato Araki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taishi Matsumoto records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taishi Matsumoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taishi Matsumoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taishi Matsumoto records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taishi Matsumoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taishi Matsumoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taishi Matsumoto records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taishi Matsumoto records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taishi Matsumoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taishi Matsumoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Katō Mutsuki records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Katō Mutsuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Katō Mutsuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Katō Mutsuki records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Katō Mutsuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Katō Mutsuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Katō Mutsuki records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Katō Mutsuki records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Katō Mutsuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Katō Mutsuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumu Kawamura records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takumu Kawamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumu Kawamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumu Kawamura records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takumu Kawamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumu Kawamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Takumu Kawamura records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Takumu Kawamura records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Takumu Kawamura in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Takumu Kawamura is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Naoto Arai records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Naoto Arai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Naoto Arai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Naoto Arai records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Naoto Arai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Naoto Arai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Naoto Arai records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Naoto Arai records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Naoto Arai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Naoto Arai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shun Ayukawa records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shun Ayukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shun Ayukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shun Ayukawa records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shun Ayukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shun Ayukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shun Ayukawa records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shun Ayukawa records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shun Ayukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shun Ayukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kim Jusung records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kim Jusung in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kim Jusung is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kim Jusung records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kim Jusung in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kim Jusung is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kim Jusung records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kim Jusung records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kim Jusung in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kim Jusung is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daiki Suga records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Daiki Suga in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daiki Suga is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daiki Suga records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Daiki Suga in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daiki Suga is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Daiki Suga records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Daiki Suga records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Daiki Suga in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Daiki Suga is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Akito Suzuki records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Akito Suzuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Akito Suzuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Akito Suzuki records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Akito Suzuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Akito Suzuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Akito Suzuki records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Akito Suzuki records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Akito Suzuki in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Akito Suzuki is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shuto Nakano records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shuto Nakano in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shuto Nakano is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shuto Nakano records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shuto Nakano in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shuto Nakano is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Shuto Nakano records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Shuto Nakano records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Shuto Nakano in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Shuto Nakano is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Germain records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryō Germain in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Germain is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Germain records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryō Germain in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Germain is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Ryō Germain records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Ryō Germain records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Ryō Germain in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Ryō Germain is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Yūdai Shimamoto records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Yūdai Shimamoto records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Yūdai Shimamoto in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Yūdai Shimamoto is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Park Seungwook records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Park Seungwook in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Park Seungwook is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Park Seungwook records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Park Seungwook in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Park Seungwook is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Park Seungwook records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Park Seungwook records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Park Seungwook in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Park Seungwook is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Sōdai Hasukawa records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Sōdai Hasukawa records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Sōdai Hasukawa in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Sōdai Hasukawa is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Hidehiro Sugai records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Hidehiro Sugai records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Hidehiro Sugai in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Hidehiro Sugai is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Masaki Yumiba records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Masaki Yumiba records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Masaki Yumiba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Masaki Yumiba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Mateus Brunetti records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Mateus Brunetti records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Mateus Brunetti in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Mateus Brunetti is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Capixaba records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Capixaba records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Capixaba in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Capixaba is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taiki Hirato records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taiki Hirato in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taiki Hirato is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taiki Hirato records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taiki Hirato in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taiki Hirato is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Taiki Hirato records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Taiki Hirato records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Taiki Hirato in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Taiki Hirato is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita records more than 0.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kosuke Kinoshita records 0.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kosuke Kinoshita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kosuke Kinoshita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita records more than 1.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kosuke Kinoshita records 1.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kosuke Kinoshita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kosuke Kinoshita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming Japan J. League game between Sanfrecce Hiroshima and Shimizu S-Pulse, scheduled for October 24, 2026 at 1:00 AM ET: This market will resolve to "Yes" if Kosuke Kinoshita records more than 2.5 assists within the first 90 minutes of regular play plus stoppage time. This market will resolve to "No" if Kosuke Kinoshita records 2.5 assists or fewer within the first 90 minutes of regular play plus stoppage time. Assists are counted only if credited to Kosuke Kinoshita in the official match statistics. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50-50. If Kosuke Kinoshita is listed as inactive or otherwise does not play, the market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. Extra time and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 2 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
In the upcoming game, scheduled for October 24, 2026
If Sanfrecce Hiroshima wins, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve "No".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming game, scheduled for October 24, 2026 If Sanfrecce Hiroshima wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
If Sanfrecce Hiroshima wins, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve "No".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.
The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.In the upcoming game, scheduled for October 24, 2026 If Sanfrecce Hiroshima wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.
Market Opened: Oct 10, 2026, 3:15 PM ET
Volume
$36,383End Date
Oct 24, 2026Market Opened
Oct 10, 2026, 3:15 PM ETResolution Source
https://www.jleague.jp/en/Resolver
0x69c47De9D...Beware of external links.
Beware of external links.
Frequently Asked Questions
The “Shimizu S-Pulse vs. Sanfrecce Hiroshima” market on Polymarket lets you trade on the outcome of the J1 League game between the Shimizu S-Pulse and the Sanfrecce Hiroshima, scheduled for October 24, 2026 at 1:00 AM ET. The primary market is the moneyline — which team will win the game — where Sanfrecce Hiroshima is currently priced at 98¢ (98% implied probability) and Shimizu S-Pulse at 1¢ (1%). Beyond the moneyline, sports markets on Polymarket may feature spreads, totals (over/under), and player props, giving you multiple ways to trade on this game. Prices reflect real-time crowd-sourced probabilities. Shares in the correct outcome pay out $1 each when the market resolves after the game ends.
As of now, the “Shimizu S-Pulse vs. Sanfrecce Hiroshima” market has generated $36.4K in total trading volume across all market types (moneyline, spreads, totals, and player props). This volume reflects active engagement from the Polymarket trading community, and a deeper pool of traders generally means more informative, reliable odds. You can track live price movements and trade on any market directly on this page.
To trade on “Shimizu S-Pulse vs. Sanfrecce Hiroshima,” start by choosing the market type you want to trade: Moneyline (which team wins), Spreads (margin of victory), Totals (combined score over/under), or Player Props (individual player stat lines). Each market shows the current price for each side — for example, the moneyline shows SSP at 1¢ and SAN at 98¢. Select the side you want to trade, choose Buy to take a position or Sell to close an existing one, enter your amount, and click Trade. If your chosen side is correct when the game ends and the market resolves, your shares pay out $1 each. If it’s incorrect, they pay out $0. You can also sell your shares at any time before the game ends to lock in a profit or cut a loss.
The current moneyline odds for “Shimizu S-Pulse vs. Sanfrecce Hiroshima” show Sanfrecce Hiroshima at 98¢ (98% implied probability) and Shimizu S-Pulse at 1¢ (1%). All odds update in real-time as traders buy and sell shares, reflecting the latest collective view of how this game will play out. Check back frequently or bookmark this page to follow how the odds shift as game time approaches.
The “Shimizu S-Pulse vs. Sanfrecce Hiroshima” market resolves based on the official final score of the J1 League game as reported by J1 League’s official results, including overtime if applicable. Moneyline markets resolve to the team that wins the game. Spread markets resolve based on the final margin of victory relative to the posted line. Totals (over/under) markets resolve based on the combined final score of both teams. Player prop markets resolve based on official box score statistics. If the game is postponed or canceled, the market resolution rules (available in the Rules section on this page) specify how that scenario is handled. We recommend reviewing the full resolution criteria before trading.
Yes. You don’t need to trade to stay informed. This page serves as a live odds tracker for the Shimizu S-Pulse vs. Sanfrecce Hiroshima game. The moneyline, spread, totals, and player prop odds all update in real-time as new trades come in. You can use the chart to track line movement as game time approaches — shifts in the odds often signal new information like injury updates, lineup changes, or sharp action from big traders. Bookmark this page, check the comments section to see what other traders are saying, and use the time-range filters on the chart to review how the odds have shifted. It’s a free, real-time window into what the market expects.
Polymarket odds are set by real traders putting real money behind their beliefs, which tends to produce well-calibrated probabilities. With $36.4K traded on “Shimizu S-Pulse vs. Sanfrecce Hiroshima,” these prices aggregate the collective knowledge and conviction of active participants — similar to how traditional sportsbooks reflect sharp and public money, but in an open, transparent market anyone can participate in. Prediction markets have a strong track record of accuracy, especially as events approach their resolution. Polymarket’s overall one-month accuracy score is 94%. For the latest stats, visit the accuracy page on Polymarket.
To place your first trade on “Shimizu S-Pulse vs. Sanfrecce Hiroshima,” sign up for a free Polymarket account and fund it using crypto, a credit or debit card, or a bank transfer. Once your account is funded, return to this page and choose a market type — Moneyline, Spreads, Totals, or Player Props — select the side you want to trade (e.g., SSP or SAN on the moneyline), enter your amount, and click Trade. If you’re new to prediction markets, click the “How it works” link at the top of any Polymarket page for a step-by-step walkthrough.
On Polymarket, the price of each side in a market represents the market’s implied probability. A price of 98¢ for SAN on the moneyline means traders collectively believe there is roughly a 98% chance that the Sanfrecce Hiroshima will win this game. If you buy SAN shares at 98¢ and they win, you receive $1 per share — a profit of 2¢ per share. If they lose, those shares are worth $0. The same logic applies to spreads, totals, and player props: a lower price means a higher potential payout but a lower implied probability of being correct.
The “Shimizu S-Pulse vs. Sanfrecce Hiroshima” game is scheduled for October 24, 2026 at 1:00 AM ET. Trading remains open and odds will continue to shift as new information emerges leading up to the game. The market resolves once the game concludes and the official final score is confirmed. The exact resolution timing depends on when the game ends, including overtime if applicable.
The “Shimizu S-Pulse vs. Sanfrecce Hiroshima” market has 39 comments where traders share their analysis, debate game outcomes, and discuss breaking developments like injury updates and lineup changes. Scroll down to the comments section to join the conversation. You can also check the Top Holders tab to see how the market’s biggest traders are positioned, or view the Activity tab for a real-time feed of trades being placed.
Polymarket is the world’s largest prediction market, where you can stay informed and trade on real-world events. Traders buy and sell shares on outcomes across politics, sports, crypto, finance, tech, and culture — including J1 League events and games. Prices reflect real-time, crowd-sourced probabilities backed by real money, offering a transparent, market-driven alternative to traditional odds sources. Whether you’re a seasoned sports trader or just getting started, Polymarket lets you put your knowledge to work.
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Beware of external links.
Frequently Asked Questions